Hello I need some help regarding a channel or a global ban. I`ll try and give you an example because to be honest I don`t really know how to explain this..
1. add a channel ban in the eggdrop
2. eggdrop bans the user
3. someone removes the channel ban
4. the user enters the channel again
5. the bot bans the user again (because the ban is still active in his db)
At step 5 is there a way I can make the eggdrop check some information about the ban before it bans the user? Something like "bind EVNT - prerehash" that`s accuring before the rehash.. actually that bind would of been grate if it would of worked for bans as well.
caesar you just wrote exactly what i wrote in the 5 stepts... did you even read my post? i asked at step 5 when that user comes back in the channel can you tell me is there a proc.. a bind.. something that will intercept the ban to check some information before baning that user? And never mind.. i figure it out.. someone please close this post.
Well.. you still didn`t get what i asked.. bind MODE catches the BAN after it`s added on the channel it dosn`t intercept the ban before it occurs but thanks for trying to help. Actually the interception can be done with "bind OUT"
ahc rap, missed the first step. guess will have to drink my coffee prior to browsing the forums lol
for some reason was under the impression that the ban at step 1 was set by some user, hence my previous post asking if I fully understood what you wanted.
Once the game is over, the king and the pawn go back in the same box.
Have you had a look at the "OUT" binding in recent eggdrops? Returning 1 for a "queued"-status event, causes eggdrop to drop it alltogether (havn't tried it myself though).
I haven`t got to test it yet i`m working on some other tcls but yes i think it will drop the modes witch were on the queue but if you put them back in the queue that will be fine i guess