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Old posts that have not been replied to for several years.
^DooM^
Owner
Posts: 772 Joined: Tue Aug 26, 2003 5:40 pm
Location: IronForge
Contact:
Post
by ^DooM^ » Sat Sep 20, 2003 8:56 am
NoFear wrote: Yes.. but i have my own superbitch.tcl .. i don't have .netchanset #channel +bitch.
This is my script:
Code: Select all
# H-Town SuperBitch Script By H-Town Team.
bind mode - "* +o" kick:both
proc kick:both {nick uhost hand chan mc vict} {
global botnick
if {![isbotnick $nick] && ![isbotnick $vict] && ![matchattr $hand n|n $chan]} {
putkick $chan $nick "H-Town - Only Owner Of Botnet Can Op!"
putkick $chan $vict "H-Town - Only Owner Of Botnet Can Op!"
}
}
putlog "Loaded SuperBitch.tcl By H-Town Team"
return
So.. what do i must add that bot will not kick users that have been oped by server?
I presume the people you want to be opped will be already on the bot? if so you could assign them there own flag +V for instance.
Code: Select all
# H-Town SuperBitch Script By H-Town Team.
bind mode - "* +o" kick:both
proc kick:both {nick uhost hand chan mc vict} {
global botnick
if {![matchattr $hand V $chan]} {
return
}
if {![isbotnick $nick] && ![isbotnick $vict] && ![matchattr $hand n|n $chan]} {
putkick $chan $nick "H-Town - Only Owner Of Botnet Can Op!"
putkick $chan $vict "H-Town - Only Owner Of Botnet Can Op!"
}
}
putlog "Loaded SuperBitch.tcl By H-Town Team"
return
I think that will work but then again i could be wrong
The lifecycle of a noob is complex. Fledgling noobs gestate inside biometric pods. Once a budding noob has matured thru gestation they climb out of their pod, sit down at a PC, ask a bunch of questions that are clearly in the FAQ, The Noob is born
caesar
Mint Rubber
Posts: 3778 Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory
Post
by caesar » Sat Sep 20, 2003 9:46 am
drop the last return , the one after the putlog.
Once the game is over, the king and the pawn go back in the same box.
NoFear
Halfop
Posts: 46 Joined: Wed Sep 10, 2003 8:36 am
Location: cW
Post
by NoFear » Sat Sep 20, 2003 10:33 am
^DooM^ No, u re not right, Ceasar then server can op? or what?
Way Away From Here..
NoFear
Halfop
Posts: 46 Joined: Wed Sep 10, 2003 8:36 am
Location: cW
Post
by NoFear » Sat Sep 20, 2003 10:35 am
Caesar even. sorry
Way Away From Here..
strikelight
Owner
Posts: 708 Joined: Mon Oct 07, 2002 10:39 am
Contact:
Post
by strikelight » Sat Sep 20, 2003 2:46 pm
Change:
Code: Select all
if {![isbotnick $nick] && ![isbotnick $vict] && ![matchattr $hand n|n $chan]} {
To:
Code: Select all
if {![isbotnick $nick] && ![isbotnick $vict] && ![matchattr $hand n|n $chan] && ![string match "*.*" $nick]} {
NoFear
Halfop
Posts: 46 Joined: Wed Sep 10, 2003 8:36 am
Location: cW
Post
by NoFear » Sat Sep 20, 2003 4:06 pm
I changed that.. i hope that works
Way Away From Here..
caesar
Mint Rubber
Posts: 3778 Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory
Post
by caesar » Sat Sep 20, 2003 4:12 pm
If fails you can always
drop him and make him an
eggdrop
Once the game is over, the king and the pawn go back in the same box.
NoFear
Halfop
Posts: 46 Joined: Wed Sep 10, 2003 8:36 am
Location: cW
Post
by NoFear » Sat Sep 20, 2003 4:31 pm
HyHy
Way Away From Here..
NoFear
Halfop
Posts: 46 Joined: Wed Sep 10, 2003 8:36 am
Location: cW
Post
by NoFear » Tue Sep 23, 2003 7:31 am
This doesn't work
any other ideas?
Way Away From Here..
3zzy
Halfop
Posts: 42 Joined: Sun Sep 14, 2003 6:58 am
Post
by 3zzy » Tue Nov 18, 2003 10:55 am
Is there a way to make the bot kick both users on the second attempt to op an unauthorised user, and ban both of them on the third one?