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Eggdrop DCC Chat Respond / Bans

General support and discussion of Eggdrop bots.
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a
andrig
Voice
Posts: 5
Joined: Sun Feb 26, 2006 7:47 pm

Eggdrop DCC Chat Respond / Bans

Post by andrig »

Recently my Eggdrop stopped responding to my Chat,

The error i get is

[16:32:25] •›› ?botx? CHAT
[16:32:27] !botx! ERROR no telnet port

Also i can't get it to stop removing my bans

[16:50:23] •›› Mode: [me] sets [+b *!~y@host173-116.pool8711.interbusiness.it]
[16:50:25] •›› Mode: [botx] sets [-b *!~y@host173-116.pool8711.interbusiness.it]
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caesar
Mint Rubber
Posts: 3778
Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory

Post by caesar »

[16:32:27] !botx! ERROR no telnet port
means what it says. You haven't set a port to listen to. Check line 223 in your conf file. As for the bans, do a '.help chaninfo' in dcc chat/telnet with the bot and check the 'userbans' setting.
Once the game is over, the king and the pawn go back in the same box.
m
minted
Halfop
Posts: 64
Joined: Wed Jul 20, 2005 9:58 am

Post by minted »

open ur .conf file and do the following
##### BOTNET/DCC/TELNET #####

# Settings in this section should be unimportant for you until you deal
# with botnets (multiple Eggdrops connected together to maximize efficiency).
# You should read doc/BOTNET before modifying these settings.

# If you want to use a different nickname on the botnet than you use on
# IRC (i.e. if you're on an un-trusted botnet), un-comment the next line
# and set it to the nick you would like to use.
#set botnet-nick "LlamaBot"

# This opens a telnet port by which you and other bots can interact with the
# Eggdrop by telneting in.
#
# There are more options for the listen command in doc/tcl-commands.doc. Note
# that if you are running more than one bot on the same machine, you will want
# to space the telnet ports at LEAST 5 apart, although 10 is even better.
#
# Valid ports are typically anything between 1025 and 65535 assuming the
# port is not already in use.
#
# If you would like the bot to listen for users and bots in separate ports,
# use the following format:
#
# listen 3333 bots
# listen 4444 users
#
# If you wish to use only one port, use this format:
#
# listen 3333 all
#
# You need to un-comment this line and change the port number in order to open
# the listen port. You should not keep this set to 3333.
listen 3333 all
uncomment the bottom line (remove the # at the start) and set a port number

to allow bans to be set on the channel without the bot removing them change the part in bold(ignore the other settings)
set global-chanset {
-autoop -autovoice
-bitch +cycle
+dontkickops +dynamicbans
-dynamicexempts +dynamicinvites
+enforcebans -greet
-inactive +nodesynch
+protectfriends +protectops
-revenge -revengebot
-secret -seen
+shared -statuslog
+userbans -userexempts
+userinvites -protecthalfops
-autohalfop
}
making it +userbans allows u to set bans on the channel
if its -userbans, all bans must be set through the bot.

then, in dcc chat, type this:

Code: Select all

.chanset * +userbans
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caesar
Mint Rubber
Posts: 3778
Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory

Post by caesar »

minted : what's the point to give the same answer I did? :P Your 'listen 3333 all' quote (if you check again) it's already uncommented, not to mention the '+userbans' one :)
Once the game is over, the king and the pawn go back in the same box.
m
minted
Halfop
Posts: 64
Joined: Wed Jul 20, 2005 9:58 am

Post by minted »

when i started responding ur post wasnt there.
or i wouldnt have posted (my knowledge comes nowhere near to u) :P
my post was only 3 minutes after u, i took about 5 mins to quote all that.
just trying to be helpful.
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caesar
Mint Rubber
Posts: 3778
Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory

Post by caesar »

No problem, I tought that might happend and wanted to delete my previous post but you just replied. This time you where faster than me. :)
Once the game is over, the king and the pawn go back in the same box.
a
andrig
Voice
Posts: 5
Joined: Sun Feb 26, 2006 7:47 pm

Post by andrig »

Worked, thanks guys :D
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