This is the new home of the egghelp.org community forum.
All data has been migrated (including user logins/passwords) to a new phpBB version.
For more information, see this announcement post . Click the X in the top right-corner of this box to dismiss this message.
Old posts that have not been replied to for several years.
s
stekoe2000
Post
by stekoe2000 » Sun Apr 18, 2004 4:28 pm
My scripts is this:
Code: Select all
bind pub - !peak join:peak
proc join:peak {nick host hand chan arg} {
putserv "PRIVMSG $chan :Number of users now in chan: [llength [chanlist $chan]]"
}
But this script returns not the correct user count ... The Channel is not +D or +d ... what to do?
egghead
Master
Posts: 481 Joined: Mon Oct 29, 2001 8:00 pm
Contact:
Post
by egghead » Mon Apr 19, 2004 3:20 am
stekoe2000 wrote: My scripts is this:
Code: Select all
bind pub - !peak join:peak
proc join:peak {nick host hand chan arg} {
putserv "PRIVMSG $chan :Number of users now in chan: [llength [chanlist $chan]]"
}
But this script returns not the correct user count ... The Channel is not +D or +d ... what to do?
What does the script return? What is incorrect?
s
stekoe2000
Post
by stekoe2000 » Mon Apr 19, 2004 10:07 am
It returns a wrong Usercount. IRC tells me 29 User on Channel, but this script returns 15 .. ?!
egghead
Master
Posts: 481 Joined: Mon Oct 29, 2001 8:00 pm
Contact:
Post
by egghead » Mon Apr 19, 2004 10:02 pm
stekoe2000 wrote: It returns a wrong Usercount. IRC tells me 29 User on Channel, but this script returns 15 .. ?!
Enter the partyline of the bot and use .channel #channelname to find out how many channel users the bot sees. Maybe the channel is desynched/splitted. Also check that you set net-type to the correct value.
s
stekoe2000
Post
by stekoe2000 » Tue Apr 20, 2004 12:25 pm
The bot sees a wrong usercount on the partyline too! Net-Type ist correct but i dont know what desynched means.
caesar
Mint Rubber
Posts: 3778 Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory
Post
by caesar » Tue Apr 20, 2004 1:11 pm
I belive desynched stands for
desynchronisation or something.. Either make it jump to another server or check again the net-type and set it according to the network it's on.
Once the game is over, the king and the pawn go back in the same box.