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more interactive chanlimit

Old posts that have not been replied to for several years.
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b
bleah

Post by bleah »

A suggestion would be to make it work with the other netbots components.

Example, a bot needs to enter 'coz the channel is full. It will request a limit increase (botnetop) and all the bots in the botnet will increase it. If there's a desynch, this game can last 5 minutes.

The idea would be that the bots in the botnet stores infos on which bot does the limit. If a bot needs a channel limit increase, it will ask the bots that does the limit first (like botnetop). If none of those bots are around, then normal way will do it.

When a flood is detected, sentinel is turned on, and we are trying to kick/ban the flooders, a channel limit increase is the least thing you needed, bringing in more flooders. So it would be nice that no limit increase would happen.

All in all, taking scenarios and individual bot settings per channel into consideration, making it a strong cooperative botnet.

On a sentinel note, but possible scenario: A channel is always run +i (invite) and also stored as the channel mode. if you type "lc" (lock channel), channel is set +m. When you type "uc" to unlock it, the botnet sets mode -im, then they set mode +i again. Same story about always moderated channels after a join flood.
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slennox
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Post by slennox »

I've saved a copy of your message and will hopefully remember to look at these issues the next time I'm working on the relevant scripts.

Most of the issues you mention are a pain in the behind in that there are seemingly simple solutions on the surface but this simplicity tends to drop away when all factors are taken into account during implementation.
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