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Old posts that have not been replied to for several years.
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caesar
Mint Rubber
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Post by caesar »

Hi, I've put "proc next:del {nick uhost handle chan {text ""}} { " and my friend told me that still she dosent see that remove thing. Seems that is an Windrop problem version. I've told her to get the latest one, as I have (Windrop 1.12), cos at me it's working. Thanks.
Once the game is over, the king and the pawn go back in the same box.
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caesar
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Posts: 3778
Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory

Post by caesar »

Problem fixed. She had put an windrop 1.6.12 and is working smoothly now. Thanks for your time, support and cooperation guys. :)
Once the game is over, the king and the pawn go back in the same box.
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caesar
Mint Rubber
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Joined: Sun Oct 14, 2001 8:00 pm
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Post by caesar »

Oups.. wrong button. sorry..
Once the game is over, the king and the pawn go back in the same box.
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kain
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Post by kain »

caesar, ever thought about adding a command to turn the script on and off, like when a help channel isnt very busy, turn it off and -m, and when needed, on and +m.
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caesar
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Post by caesar »

And how the users should be added to the list? .. if the next is not working at that time and then you start it.
Once the game is over, the king and the pawn go back in the same box.
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ppslim
Revered One
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Location: Liverpool, England

Post by ppslim »

Next can still track the users, removing them on part, quit, nick changes and such.

Simply the mode change does not take place.
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caesar
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Post by caesar »

I didn't meen that the script is not loaded, I ment to say, in this case there must be made some changes, to not send the welcome msg and to not allow the use of the commands, such as .next, .list .. etc.
Once the game is over, the king and the pawn go back in the same box.
p
ppslim
Revered One
Posts: 3914
Joined: Sun Sep 23, 2001 8:00 pm
Location: Liverpool, England

Post by ppslim »

I didn't make myself clear.

The script should function as normal. By adding users to the list on joining the channel. The removing or changing there details in the list, when they part, quit or change nicknames.

The commands should be disabled, and no mode changes should eb made.

Thus, when you start it,t he list is allready populated, and can be used imidiatly.
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caesar
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Location: Mint Factory

Post by caesar »

I understood now. The script works, only that some commands are disabled durring this "unlock". The user's shall recive another notice on welcome, other than the actual, a bitt different, metionating that the channel is unlocked at the moment, or something like this. This is you wanted me to understand?
Once the game is over, the king and the pawn go back in the same box.
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