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Weird Characters on the Party Line.

Old posts that have not been replied to for several years.
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A
Audie

Weird Characters on the Party Line.

Post by Audie »

[1massoc[0m [1mchannels[0m [1mconsole[0m [1mctcp[0m [1mtransfer[0m

These odd characters are all over the partyline. I can barley read it. I am using 1.6.13 on a Red Hat 6.0 Kernel. Connecting to Unreal3.1.5.1-Valek IRCD Server. I have tried connecting it thru the intranet as well as the internet to see if that was causing the characters.
Thanks,
Audie
p
ppslim
Revered One
Posts: 3914
Joined: Sun Sep 23, 2001 8:00 pm
Location: Liverpool, England

Post by ppslim »

This is because the bot thingks you arte connected via a telnet client.

Use ".fixcodes" in the partyline to solve this issue. Note: you may need to type this twice.
A
Audie

Thanks

Post by Audie »

I appreciate the help. Works great.
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caesar
Mint Rubber
Posts: 3778
Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory

Post by caesar »

I've noticed the same thing with the 'fixcodes' and what the heck is this enabled and why there isn't an on/off variable for it? In the next version would be nice to be a on/off thing and probably a way this will be stored and remembered and there won't be a need to make it off again and again after you close the dcc chat with the eggdrop. Is kinda silly..
Once the game is over, the king and the pawn go back in the same box.
p
ppslim
Revered One
Posts: 3914
Joined: Sun Sep 23, 2001 8:00 pm
Location: Liverpool, England

Post by ppslim »

From what I understand, it's a bug, and I am gonna push the issue on the development list.

Strip settings, fixcodes mode, console channel and console modes are all stored int he console section. This can be forced using ".store".

As such, they are saved, but at present, the saved settings are not takening automatic effect, and manual commands are needed to rectify this.

For now, the quickest method, is to turn more strip settings on, and remove the +h flag from yourself. This will prevent the output of any fancy formatting alltogether, until a fix is available.

I have my suspicions of when this bug stated, and will inform the eggdev team.
p
ppslim
Revered One
Posts: 3914
Joined: Sun Sep 23, 2001 8:00 pm
Location: Liverpool, England

Post by ppslim »

What version of eggdrop are you using Ceasar and Audie
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caesar
Mint Rubber
Posts: 3778
Joined: Sun Oct 14, 2001 8:00 pm
Location: Mint Factory

Post by caesar »

1.6.13.. Anyway to turn that off you got to say the same command twice, is a bit silly, when it should be on/off.
Once the game is over, the king and the pawn go back in the same box.
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