bind flud - * flud_ban
proc flud_ban {nick host hand type channel {dest ""}} {
if {$dest == $::botnick} { return 1 }
if {![botisop $channel] || [isop $nick $channel] || ![validchan $channel]} { return 1 }
set mask "*!*@[lindex [split $host @] 1]"
newchanban $channel $mask flood "\0025\002 minutes for $type flood" 5
}
when someone is flooding the channel he get banned then unbanned and so on, like this:
(19:55:34) ::: (Sonique) Set Mode (+b *!*@R4yd3n.users.undernet.org)
(19:55:35) ::: (wormy) Set Mode (-b *!*@R4yd3n.users.undernet.org)
(19:55:35) ‡‡‡ (Sonique) Kicked (Rayden_Ro(banned: 5 minutes for pub flood ))
(19:58:43) ::: (wormy) Set Mode (+b *!*@R4yd3n.users.undernet.org)
(19:58:43) ::: (wormy) Set Mode (-b *!*@R4yd3n.users.undernet.org)
(19:58:44) ::: (Sonique) Set Mode (+b *!*@R4yd3n.users.undernet.org)
(19:58:44) ::: (Sonique) Set Mode (-b *!*@R4yd3n.users.undernet.org)
and he is not an known user or another something. I've also tested this on another eggdrop and trryed to replicate the same conditions and my attempts where not succesfull.. Any ideea why this may happen? I've loaded exactly the same stuff I have on them to another eggdrop and he bans only once and for good..
Once the game is over, the king and the pawn go back in the same box.
About what channel settings are you talking about? I have -nodesynch +dynamicbans +userbans. This *lagging* thing started happening today, til now was working fine..
Once the game is over, the king and the pawn go back in the same box.
Also, this is an server lagging or bot lagging? I've just noticed that the irc server he is sitting on is a bit lagged or something, can this cause that stuff?
Once the game is over, the king and the pawn go back in the same box.
This drives me nuts.. One bot is banning and he is unbaning and so on.. is there something I can do to stop this from happening? Lots of +b.. -b modes..
Once the game is over, the king and the pawn go back in the same box.
Nevermind, found the problem. I've unloaded and reloaded the tcl script back till I've found the guilty one.. Thank you and my appologies for the mess.
Once the game is over, the king and the pawn go back in the same box.