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UNO Script

Old posts that have not been replied to for several years.
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COOLY
Voice
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Joined: Sun Feb 24, 2002 8:00 pm

UNO Script

Post by COOLY »

Anyone knows any newer version of NerfbendrsUnoBot2.0 or any other scripts like it. it hasn't been developed for ages.
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user
 
Posts: 1452
Joined: Tue Mar 18, 2003 9:58 pm
Location: Norway

Re: UNO Script

Post by user »

COOLY wrote:Anyone knows any newer version of NerfbendrsUnoBot2.0 or any other scripts like it. it hasn't been developed for ages.
I'm thinking of making a UNO game and would like to hear from experienced players what features would be required/cool/suck. These things can be hard to notice without playing a game alot.

So far I've made some sample code that plays by the rules described in http://service.mattel.com/us/instructio ... 2D2L%2Epdf (Yeah...I couldn't resist changing the number ;P )
Including the standard 2-player mode. But there's no scoring model built yet.

And it also has a few options to change the game a bit (booleans supplied when starting a new game):

-shout
When 1: Require users to shout 'UNO' before playing their next last card and allow '.catch'ing of those who don't
When 0: 'UNO' is shouted automatically before playing unless the person does it. (hence .catch is also disabled)

-strict_wild
When 1: Players can't play the Wild Draw Four card unless they're out of playable cards. (hence; no '.catch'ing here either)

-strict_skip
When 1: Players can't .skip their turn.


Let me know if you have any suggestions :)
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egghead
Master
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Re: UNO Script

Post by egghead »

user wrote: [snip]
Yeah...I couldn't resist changing the number ;P )
[snip]
:o :P 8)
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COOLY
Voice
Posts: 14
Joined: Sun Feb 24, 2002 8:00 pm

Post by COOLY »

I've been running Nerfbendr's script for more than 6 months. I would like to tell what makes it boring sometimes (b4 all thanx for him for the sctipt)

when a player doesn't play in his turn, all other players have to wait till he plays or the game should be stop.
i suggest puniching the player like forcing him to draw a card automaticly, removing him after certain of time....etc.

the same thing when a player quits or leaves the channel.

i think the functions u mentioned will be enjoyable, espcially shouting uno.

good luck
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YooHoo
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UNO

Post by YooHoo »

I also have nerf's unobot tcl, got the same complaints as anyone else. Can't anyone write a lil code that will allow at least +n users to remove someone who leaves without removing themselves? To have to restart the game, or bring in a clone to play for them is kinda cheesy.
Crossin my fingers.
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user
 
Posts: 1452
Joined: Tue Mar 18, 2003 9:58 pm
Location: Norway

Post by user »

If I ever release my script it will have a option to either replace idle/dead players with a game-bot or just wipe them from the current game. (allowing people to re-enter if they are replaced by a bot)

Is this script you guys are using doing the game in the channel/msg/dcc? Where do you prefer to play?
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YooHoo
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Location: Redwood Coast

Post by YooHoo »

I have an uno room, #adult_flirt_uno on au.austnet.org Main bot room is #guardiansbots, u r welcome to see it for yourself :wink:
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COOLY
Voice
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Joined: Sun Feb 24, 2002 8:00 pm

Post by COOLY »

Is this script you guys are using doing the game in the channel/msg/dcc? Where do you prefer to play?
It's more enjoyable to be in the channel to attarct the users to play.

Beside that, i suggest stripping the colors.
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